ART 220 SCULPTURE SURVEY I - INFORMATION PAGE

SPECIAL NOTE: There are two sections of ART 220 this semester. Their projects follow different calendars. Make sure you check thecalendar for your section.

IN ORDER TO SUCCESSFULLY COMPLETE YOUR PROJECTS, YOU MUST WORK OUTSIDE OF REGULAR CLASS TIME

Once the class meetings utilized for critiques and lecture/demonstrations are accounted for, you have very few "STUDIO ONLY" days for your projects.

University policy for Studio Classes is that you should spend an additional 70 minutes working outside of class per every 140 minute class meeting.

FALL 2008 CALENDAR
ART 220: SCULPTURE SURVEY I (10856)- 15:30 PM-17:20 PM M/W - Campbell 120
Instructor: E. Carroll Hale II - Office: Campbell 404
Art & Design 622-1629 - Office 622-1636 –Home 623-7252 – Cell 856-314-1066

MONDAY                                               WEDNESDAY

AUG. 25  COURSE INTRO: ASGN Project I - Direct Plaster over an armature (Organic Form)

27  DEMO: Constructing the armature & applying the  first coat

SEP 1 LABOR DAY – HOLIDAY  

SEP 3 STUDIO

8  STUDIO

10  STUDIO

15  STUDIO

17  STUDIO

22  PROJECT I DUE – CRITIQUE  ASGN: Project II Relief with full draught - Modeled in clay, cast in plaster

24 DEMO: Making the relief slab

29 DEMO: Modeling the relief image

OCT 1 STUDIO

6  STUDIO

8  DEMO: Making the mould/Casting the relief

13 STUDIO

15 PROJECT II DUE – CRITIQUE  ASGN: Project III Stone Carving 

20 DEMO: Basics of stone carving - Roughing out

22  STUDIO

27 DEMO: General surfacing

29 STUDIO

NOV 3 FALL BREAK – HOLIDAY

5 DEMO: Finish surfacing - detail work

10 STUDIO

12 PROJECT III DUE – CRITIQUE  ASGN: Project IV Modeling a clay bust/ plaster casting through waste-molding

17  DEMO: Getting Started - Making the basic clay head

19  DEMO: Detail work - eyes, ears, nose, mouth, hair

24 DEMO: Surfacing the clay head

26  THANKSGIVING - HOLIDAY

DEC 1 SHORT CRIT: The completed clay bust
DEMO: Making the waste-mould

3  DEMO: Casting the head

8  STUDIO

10  PROJECT IV DUE – CRITIQUE 

FINAL: WEDNESDAY, 17 December, 1:00 PM - 3:00 PM
FAILURE TO ATTEND THE FINAL WILL RESULT IN THE ASSIGNMENT OF A  FAILING GRADE. 

N.B.: Students must be physically present during studio days.

FALL 2008 CALENDAR
ART 220: SCULPTURE SURVEY I (14833)- 1:00 PM-3:20 PM T/Tr - Campbell 120
Instructor: E. Carroll Hale II - Office: Campbell 404
Art & Design 622-1629 - Office 622-1636 –Home 623-7252 – Cell 856-314-1066

TUESDAY                                            THURSDAY

AUG. 26  COURSE INTRO: ASGN Project I - Direct  Plaster over an armature (Organic Form)

28  DEMO: Constructing the armature & applying the  first coat

SEP 2   STUDIO  DEMO: Additional plaster application & surfacing

4 STUDIO

9  STUDIO

11  STUDIO

16  STUDIO

18 STUDIO

23  PROJECT I DUE – CRITIQUE  ASGN: Project II Relief with full draught - Modeled in clay, cast in plaster

25 DEMO: Making the relief slab

30 DEMO: Modeling the relief image

OCT 2 STUDIO

0CT 7  STUDIO

9  DEMO: Making the mould/Casting the relief

14  STUDIO

16 PROJECT II DUE – CRITIQUE   ASGN: Project III Modeling a clay bust/ plaster casting through waste-molding

21 DEMO: Getting Started - Making the basic clay head

23  DEMO: Detail work - eyes, ears, nose, mouth, hair

28 DEMO: Surfacing the clay head

30 SHORT CRIT: The completed clay bust
DEMO: Making the waste-mould

NOV 4  FALL BREAK – HOLIDAY - VOTE

6 DEMO: Casting the head

11 STUDIO

13 PROJECT III DUE – CRITIQUE  ASGN: Project IV: Stone Carving 

18  DEMO: Basics of stone carving - roughing out

20  STUDIO

25 DEMO: General surfacing

27  THANKSGIVING - HOLIDAY

DEC 2  STUDIO

4   DEMO: Finish surfacing - detail work

9  STUDIO

11  PROJECT IV DUE – CRITIQUE

FINAL: TUESDAY, 16 December, 1:00 PM- 3:00 PM
FAILURE TO ATTEND THE FINAL WILL RESULT IN THE ASSIGNMENT OF A  FAILING GRADE.

N.B.: Students must be physically present during studio days.

MATERIALS LIST

PURCHASE MATERIALS AND EQUIPMENT AS NEEDED FOR THE PROJECT AT HAND. IF YOU COME TO CLASS WITHOUT PROPER TOOLS AND EQUIPMENT, YOU WILL BE COUNTED ABSENT!

DO NOT CONSIDER THIS A COMPLETE LIST - YOU MAY NEED TO ADD TO IT!

THE CLASS FEE WILL COVER THESE MATERIALS
:

Plaster - 2 BAGS (100 lbs.)
Burlap - 2 Square Yards
Galvanized Hardware Cloth 1/2" mesh - 5' X 3'
Wire, annealed "stove" wire, 20/22 gauge - 10 feet
Indiana Limestone 50 lbs or so minimum block

THE CLASS FEE WILL NOT COVER THE FOLLOWING:

You will probably have to buy some grinding and sanding discs.
Rags or Toweling (NOT paper towels)
Duco Cement
Liquid Soap

EQUIPMENT:
Putty Knife, 1 1/4" or 1 1/2" wide blade.... $ 1.79
Bowl, plastic 3-4 qt. (shallow)
Bowl, plastic 1 pt.- 1 qt. (like a butter tub)
Pliers, 6" slip-joint common................ 2.99
Shears, Compound "Aircraft" straight cut.... 10.49/12.97
OR
Diagonal Pliers, 6"......................... 4.49
Surform, "Shaver"........................... 3.97
Scissors, 4" or 6".......................... ????
Hammer
Common screwdriver (1/4" bit)
Gloves (leather palm minimum)............... 2.00
Ear plugs................................... 1.00 + up
Clay Tools (modeling and loop).............. ????
Brush 1" "flat throwaway"................... .59
A pocketknife or multi-tool is not required but generally proves useful.
Clothing: you'll need a hat to keep your head clean, a long sleeved cotton or leather jacket and (optional) an apron.

Specialty tools like pneumatic carving sets will be provided.

COURSE SYLLABUS - ART 220

I. Art 220, Sculpture Survey I. Three credit hours.

II. Prerequisites: Art 101, 153, 164

III. Course Description: Provides an introduction to basic sculpture problems, approaches and techniques. course problems are set in additive, substitutive and subtractive processes

IV. Texts and Materials: No text. Tools and supplies as directed by the instructor.

V. Objectives - General:
1. To foster an understanding of basic sculptural techniques through experience with modeling, carving, and casting forms.

Objectives - Specific:
1. To introduce the student to the visual technical problems of modeling and carving sculptural forms, especially those relating to the figure.
2. To introduce the student to the expressive/communicative aspects of sculpture.
3. To introduce the student to the critical and evaluative aspects of sculpture.

VI. Activities and/or Procedures (in no particular order):
1. Direct modeling of clay.
2. Taking a mold from a clay relief and making a plaster cast.
3. Modeling a clay head over an armature.
4. Making a waste mold from the head and producing a plaster cast.
5. Working directly in plaster over a wire mesh armature.
6. Make a stone carving.
7. Quizzes may be given after the lecture/demonstrations of various techniques.
8. Research papers or book reports may be required.

VII. Course Calendar: Course calendars will be customized for each semester.

VIII. Course Requirements: Completion of all assignments, tests and quizzes given is necessary for a passing grade. The student may be required to attend art exhibits and lectures outside of normal class time. The student must provide him/herself with materials and equipment as directed by the instructor. Studio time outside of scheduled class meetings is required.

IX. Attendance Policy: The Art Department's attendance policy is in effect. Its major provision; 15% absences (excused or not) automatically result in an "F".

X. Evaluation: Sculpture assignments will be evaluated by critique session. Students must participate in critiques. Each assignment will be evaluated both in terms of the specific set-problem and in general art criteria. Each project will have essentially equal weight in determining the course grade unless otherwise noted by the instructor. Any book reports, quizzes, tests and papers assigned will be factors in determining the course grade. Relative weight given to these will be determined by the instructor. See the attached "Grading Method" sheet.

STUDENTS WILL BE EXPECTED TO PROVIDE THEMSELVES WITH A BASIC SET OF HAND TOOLS AND SAFETY EQUIPMENT AS THE INSTRUCTOR DIRECTS.

STUDENTS NOT PROPERLY EQUIPPED (MATERIALS/TOOLS) WILL BE COUNTED AS ABSENT EVEN THOUGH THEY MAY BE PHYSICALLY PRESENT.

STUDENTS WILL BE EXPECTED TO PAY A STUDIO FEE TO COVER EXPENDABLE MATERIALS.

DISABILITY STATEMENT
If you are registered with the Office of Services for Individuals with Disabilities, please make an appointment with the course instructor to discuss any academic accommodations you need. If you need academic accommodations and are not registered with the Office of Services for Individuals with Disabilities, please contact the Office directly either in person on the first floor of the Turley House or by telephone at (859) 622 1500 V/TTY. Upon individual request this syllabus can be made available in alternative forms.

ACADEMIC INTEGRITY
Students are advised that EKU's Academic Integrity Policy will strictly be enforced in this course. The Academic Integrity policy is available at <www.academicintegrity.eku>. Questions regarding the policy may be directed to the Office of Academic Integrity.

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GRADING METHOD FOR SCULPTURE CLASSES
Project/Problem points are awarded based on the following breakdown
(100 points max.available - 40 Problem Solution - 30 Technical - 30 Creative/Aesthetic)

GRADING SCALE
A = 91% ...... B = 81% ...... C = 70% ......D = 60%
The Course (Final) grade is determined by averaging the grades of all projects

ALL WORK MUST BE COMPLETED OR A FAILING GRADE WILL RESULT**** NO EXCEPTIONS

AN EXAMPLE OF HOW THE GRADING METHOD IS APPLIED

GUIDELINES - GENERAL ASSIGNMENT (PROBLEM) (General guidelines are overall directions concerning materials, techniques, dimensions and general formal concerns.) MAKE AN OPEN FORM USING APPROXIMATELY 20' OF 3/8" ROUND ROD (mild steel). THE OVERALL WORK SHOULD EXPRESS THEMATIC DEVELOPMENT OF A SINGULAR SHAPE/FORM (student's choice). THE FINISHED WORK SHOULD BE PAINTED IN MONOCHROME.

GUIDELINES - TECHNICAL - THE WORK MUST BE FREE-STANDING. THE FINISHED WORK MUST BE AT LEAST 24" IN ONE OR MORE DIMENSIONS. ALL WELDS SHOULD BE STRUCTURALLY SOUND.

GUIDELINES - CREATIVITY AND AESTHETIC - THE WORK SHOULD PRESENT A SOLUTION TO THE PROBLEM THAT IS NEW. AVOID OBVIOUS, EVERYDAY SORTS OF RESPONSES TO THE PROBLEM (THEYARE USUALLY NOT VERY INNOVATIVE). EXPRESS YOUR INDIVIDUALITY. IF YOUR WORK LOOKS A LOT LIKE MOST OF THE OTHER WORK IN THE CLASS, CHANCES ARE IT'S NOT PARTICULARLY CREATIVE OR ORIGINAL.
AESTHETIC
- THE WORK MUST BE TRULY THREE-DIMENSIONAL IN ITS APPEARANCE. THAT IS, IT SHOULD PRESENT A VISUALLY WELL ORGANIZED APPEARANCE WHEN VIEWED FROM ITS MAJOR ASPECTS. PATINATION OR COLORS (IF ANY) MUST BE APPROPRIATE TO THE SHAPES/FORMS OF THE WORK.

40 POINTS: SOLUTION OF THE PROBLEM INHERENT IN THE GUIDELINES
Suppose that in evaluation (critique) analysis reveals the following. The work is made of steel as directed and is made as an open form. Further, it is painted in monochrome as per the assignment. However, instead of being based on the development of a singular shape/form the sculpture is a compilation of unrelated shapes. Such a work might very well be perceived as pleasing by the casual viewer - HOWEVER, it fails to satisfy a major part of the assignment's general guidelines and will be graded down! Out of the 40 points possible, such a mistake would probably result in the loss of 15 points.. Conversely, if the project actually were a thematic development of a singular shape/form (as well as satisfying the other guidelines), it could receive all 40 points.

30 POINTS: TECHNICAL PROFICIENCY (Technical proficiency refers to how well-made a work is. An alternate term would be craftsmanship. Parts should be shaped, surfaced, and assembled with appropriate skill. A work that falls apart, won't stand as it should or is crude where it shouldn't be is not technically proficient.) If, in critique the work is found to be structurally sound (the welds all hold), and it meets the dimensional requirements, but the paint job is messy - there are lots of runs and drips - (since it is fairly easy to apply paint smoothly this would be considered poor craftsmanship) it would be appropriate to take off major points. Clumsy or sloppy work of any sort will severely cut into the 30 points available to be calculated towards a project grade. On the other hand, appropriate craftsmanship could get all the available points.

30 POINTS: CREATIVITY AND AESTHETICS - Creativity (Originality) is the degree to which the student responds to the assigned problem with a solution that is fresh and innovative. In art, creativity and innovation are extremely important. If the steel sculpture that results from this project presents new and "different" ways of putting forms together it will be considered "creative", and could receive up to 15 points in this area.
Aesthetics deals with the appropriateness of all elements of a work to its function. In slang, this might be called "rightness". The degree to which the art elements work to elicit an appropriate response from the viewer is the aesthetic effectiveness of an artwork. In judging the finished work the instructor (critic) makes aesthetic judgements the basis of how well (appropriately) all the elements that go into the work relate to one another. Usually the instructor asks himself a number of questions about the work. For example: Does the color emphasize elements appropriately, or does it downplay areas that should be emphasized? Is the overall form appropriate to the medium? How do the elements (parts) relate, are spatial forces resolved?) If the answers to these questions are positive, the work is said to be aesthetically successful. Success in this area could bring another 15 points to the total grade.
N. B., Grading in the area of Creativity/Aesthetics is at least partially a "judgment call". The instructor relies on his experience with the world of art generally, and student work particularly.

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VARIOUS PROJECTS: ART 220 - SCULPTURE SURVEY I

DIRECT PLASTER PROJECT
PROJECT DESCRIPTION

The form is to be an abstraction. That is, the image source comes from the external world. It is not to be non-objective. Non objective art refers only to itself.

IMAGE SOURCE

I'm limiting your choices to organic images. The resulting work should have the visual "flavor" of the source. E.g., a form based on spiders should be spiderlike without being particularly representational. If your source image has a proportional integrity, that should carry through in your work. If you decide that distortion is in order, the distortion must be consistent.

SIZE

At least one dimension of your work should be from 18" to 36".

Not too small - not enough visual impact!

Not too large - strains your resources!

SURFACE

The surface texture should be controlled and not haphazard - for this project rough surfaces are not allowed and glass-smooth surfaces are discouraged. The texture that results from the use of the surform works fine.

CRAFTSMANSHIP

If your work won't stand as it should, has cracks or is otherwise broken, or shows other evidence of poor craftsmanship it will be "graded-down" severely.

MATERIALS & EQUIPMENT

Plaster

Burlap

Galvanized Hardware Cloth ("ratwire") 1/4" or 1/2" mesh

Wire, annealed "stove" wire, 20/22 gauge

Putty Knife, 1 1/4" or 1 1/2" wide blade.... $ 1.79

Pliers, 6" slip-joint common................ 2.99

Shears, Compound "Aircraft" straight cut.... 10.49/12.97 OR Diagonal Pliers, 6".................$4.49

Surform, "Shaver"........................... 3.97

Scissors, 4" or 6".......................... ????

A pocketknife or multi-tool is not required but generally proves useful.

WASTE MOULDING PROJECT
Making the Mold

1. Cut 1 1/2" wide strips of shim stock to use as separators for
the head.

2. Move your stand to the blue tarp area.

3. Lower the head so that its top is at about your eye-level.

4. Cover the base of your armature with 3 or 4 layers of wet
newspaper.

5. Put a 1/2" wide (deep) collar of clay around the base of the
neck.

6. Place the first shims so that the head is encircled (top to
bottom) just behind the ears. Don't forget to place some
keys! Make sure the shim line is free of possible snags.

7. Working from the center top of the first shims, place a
second set of shims that splits the face evenly in two (down
the center of the nose). Remember the keys again!

8. Prepare the "BLUE" coat of plaster - MAKE SURE IT'S BLUE.

9. Splash on the blue coat. Be sure all areas receive a coat.

10. If you have some plaster left after you put on the first
(BLUE) coat, use it to reinforce the shim lines.

11. Clean back the collar and the shim lines as necessary.

12. Put on three more coats of plaster (these are all white
coats) and be sure to clean back the shim lines and the
collar after each coat.

13. Make sure all shim lines are thoroughly reinforced

14. Once the final coat of plaster hardens, break away the
plaster that's on the newspaper - move the head to the sink.

15. Get someone to help you with this if possible. Using a
putty knife (or two!) Spread the mold sections GENTLY apart
by wedging along the shim lines with the putty knife.
Lubricate the head by running water into the shim line
cracks. BE CAREFUL - TAKE YOUR TIME

16. Clean the interior of the mold with water and a soft brush.
Remove the clay from the armature a put it in the clay bin.
Put the armature on or under the hall shelving units.

Waste Molding - Making the Cast

1. Soak the clean mold until it will absorb no more water.

2. While the mold is soaking, prepare burlap for ties and
reinforcing. Half to three-quarters of a yard of burlap cut
into 3" or 4" squares will usually be enough.

3. Drain the mold and remove any surface water.

4. Using a soft brush, coat the inner surfaces of the mold with
liquid soap (NOT detergent!). Continue applying soap until
the mold will absorb no more.

5. Remove any suds or surface puddles of soap by patting with a
soft cloth. The purpose of the soap is to keep the plaster
cast from bonding with the plaster mold - to do this it is
only necessary that the mold surface be thoroughly filled
with soap. If soap is left standing on the mold surface, it
will cause deterioration of the cast's surface.

6. Assemble the mold sections so that they are well registered
and place them in a bowl or bucket that will hold them
together - you can get a helper to hold them. Mix a small
amount of plaster. Use it and some of the burlap to tie the
mold sections together. WAIT UNTIL THE PLASTER HARDENS
BEFORE MOVING THE MOLD.

7. Mix enough plaster to equal about a quarter of the head's
volume.

8. Pour the plaster straight into the center of the head and
then slowly swirl the plaster to coat all surfaces. Pour
the plaster out into the mixing bowl (be sure to coat all
areas of the neck as you do so). Repeat the process until
the plaster start to thicken and shows signs of starting to
pull away from the walls of the mold. Place the mold so
that any excess plaster that remains in the mold collects in
the face area. Discard any excess plaster.

9. Mix a second plaster batch (same size as the first). Pour
and swirl as with the first batch. After pouring back into
the mixing bowl, start laying in burlap patches. By
shingling the patches, a triple thickness can be achieved.
Be especially sure to thoroughly cover "overhead" surfaces
(the jawline for instance) or they'll be too thin. Don't
let the burlap extend beyond the edge of the neck bottom.

10. Mix a final (smaller) plaster batch and pour and swirl. If
a mounting rod is to be attached, now is the time.

Waste Molding - Removing the Mold

1. Once the cast has completely set, it may be removed from the
mold. This is accomplished by breaking away (wasting) the
mold.

2. Work on a soft surface - like a piece of carpeting. If you
can manage it, use sandbags to brace and orient the casting.

3. Use a 1/4" bit common screwdriver and a hammer as your basic
tools. DO NOT USE A SHARP-EDGED CHISEL. The object is to
fracture the mold, not cut it.

4. First remove the plaster ties from the shim lines. Hammer
the screwdriver bit into the mold along the edges of the
ties. Usually this fractures the plaster enough so that the
ties can be stripped away. If they can't be stripped
continue working under them until they pop off.

5. Once the ties are removed, choose an area without fine
detail and start breaking away small pieces of the reinforced
shim line. AVOID BREAKING OFF LARGE PIECES OF MOLD. This
usually results in some of the weaker areas of the cast
being broken off.

6. When you reach the blue coat, slow down. Use your finger as
a "depth gauge" by holding it alongside the tip of the
screwdriver. Make a series of taps along a line to create a
fracture zone. Once the blue coat is broken away the
exposed surface of the cast will serve as a reference
indicating how forceful removal of the mold can be. NEVER
TRY TO REMOVE PARTS OF THE MOLD BY INSERTING THE SCREWDRIVER
TIP IN THE INTERFACE BETWEEN THE MOLD AND THE CAST - THE
CAST IS ALWAYS MARRED.

7. Remove the mold from the back of the head first. If some of
the surface is marred as the cast is moved about during mold
removal, it would be better that it not have significant
(and hard to repair) detail like the eyes or nose.

8. If bad fortune strikes and a piece, like an ear, breaks off,
don't despair. DUCO cement (green tube) will glue wet
plaster. Save the part(s) and glue them on once the mold is
completely broken away.

9. Don't try to remove pieces of the mold from finely detailed
areas (e.g., eyes - interior of the ear) with a tool as
broad as the 1/4" screwdriver. Use a smaller screw driver
or similar tool to crush the mold or tools like dental picks
to pull small pieces off.

10. Gaps and dings (like marks made by the screwdriver hitting
into the cast) can be filled with wet plaster judiciously
applied. Be sure the cast is still saturated with water or
else soak it before applying liquid plaster. Unwanted
projections , lumps, fins can be pared away with a sharp
knife or chisel.

11. When sanding: if ordinary sandpaper is used, wet plaster
gums it up almost immediately. When using ordinary
sandpaper let the cast dry thoroughly before sanding.
Otherwise, "Wet or Dry" sandpaper is the choice. The
sandpaper itself is waterproof and by frequently rinsing the
cast during sanding gumming problems are avoided.

12. Patination: Once it's dry, the cast accepts paint just like
a plaster wall. When the cast is wet, patination is mostly
limited to water or alcohol based stain.

STONE CARVING PROJECT

LINK TO STONE CARVING INSTRUCTIONS

Anyone using power equipment must undergo a safety check first.

TOOL/MATERIAL SOURCES: If you need to get a tool or some materials there are sources nearby.

Ace Hardware is just a short distance away in the University Shopping Center - they're open until 9:00 PM on week nights - closed on Sunday.

Lowe's is only a little farther away (next to Wal-Mart) - they're open until 9:00 PM on week nights and 5:00 Pm on Sunday.

Some of the more difficult materials to get (plaster, shot sand, casting wax)are on hand in the studio. You are expected to provide yourself with commonly available supplies like burlap, galvanized hardware cloth, nails, screws, glue, and so on. . .

VERY IMPORTANT

You must provide yourself with proper safety equipment and clothing. You must provide your own earplugs or muffs - eye shields, and respirators or dust masks. Further, besides having the obvious safety equipment, you must dress properly for the task at hand. Many projects, for example, require gloves and hats.

REMEMBER, SAFETY FIRST!!!

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